Depression is a trillion dollar problem, affecting 1.5B people. But finding the right treatment is based on subjective methods & can take decades.
Thymia is creating a “blood pressure cuff” for depression. Our video games analyse speech, video & behaviour to detect & track mental illness symptoms. We package our AI models in an end-to-end SaaS tool for clinics and as standalone APIs. With deals closed for 80k users & contract negotiations with some of the largest UK & EU clinics, our traction extends to non-clinical contexts where tracking mental biomarkers, e.g. fatigue, is hugely valuable.
Sectors: Gaming or eSports, Healthcare, Mental Health
Location: London, 2020